I tested on MV version 1.6.3. Just to be safe, I made a brand new project with mv3d, srpg, and this plugin.
I'm not sure why the cursor would be misplaced for you, but this plugin doesn't do anything to manipulate the cursor or confirm key. Even before I made this, the cursor appeared in the right position, and the confirm key technically worked. Just the floor tiles were invisible.
If the issue persists without this plugin being on, then I believe that will help narrow down the root of it.
This example is not quite right. First, the parameter configuration used by all RPGmaker plugins is stored in plugin.js. Second, after you have configured everything, you don't need to remove other plugins from the rm plugin manager. You only need to remove the relevant files in the plugin folder. You are now making it more troublesome to use. On the other hand, in order to reduce the size of the package, you can only distribute the js and data folders. I directly overwrote the sample project of srpg gear mv, and then put the MV3D file into the plugins directory.
Thank you for that advice on reducing the file size! I've uploaded an updated version and it should be easier to use! The relevant plugins should also appear in the rm plugin manager now!
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Hi, first of all, thanks for this amazing compatibility patch !
I just got this problem, the moving and attack boxes are grey, I put the right order, and I don’t know how to fix that. Can you help me ?
It turns out that if MV3D has dynamic shadows set to off, this happens.
I've uploaded a new version that has the fix for this. Now, you can have dynamicShadows set to off or on!
Thanks a lot !!
The cursor is misplaced and the confirm key cannot be used. What version did you test on?
I tested on MV version 1.6.3. Just to be safe, I made a brand new project with mv3d, srpg, and this plugin.
I'm not sure why the cursor would be misplaced for you, but this plugin doesn't do anything to manipulate the cursor or confirm key. Even before I made this, the cursor appeared in the right position, and the confirm key technically worked. Just the floor tiles were invisible.
If the issue persists without this plugin being on, then I believe that will help narrow down the root of it.
Maybe you could distribute a sample project, remove MV3D due to copyright restrictions, or distribute a free version.
That's a good idea!
I just added a sample project, which is basically a reduced version of the SRPG Gear MV sample project, with MV3D's tileset tags added in.
It doesn't include MV3D, SRPG Gear MV, or any of their assets, so you'll need to add those in yourself.
This example is not quite right. First, the parameter configuration used by all RPGmaker plugins is stored in plugin.js. Second, after you have configured everything, you don't need to remove other plugins from the rm plugin manager. You only need to remove the relevant files in the plugin folder. You are now making it more troublesome to use. On the other hand, in order to reduce the size of the package, you can only distribute the js and data folders. I directly overwrote the sample project of srpg gear mv, and then put the MV3D file into the plugins directory.
Thank you for that advice on reducing the file size! I've uploaded an updated version and it should be easier to use! The relevant plugins should also appear in the rm plugin manager now!
Turns out, the confirm key doesn't work when MV3D is not on top.